mellowtigger: (Terry 2010)
mellowtigger ([personal profile] mellowtigger) wrote2011-11-20 03:40 pm
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we don't want swords on the peoples

Video games affect the psychology of their players. I play a lot of computer games, so I like to remain aware of how my hobby might influence my thoughts. The images that we feed our brain can influence our attention bias.  The negative form of this effect means that violent video games can make children more aggressive.  The positive form, however, means that relaxing games can make people less aggressive, and casual games can even reduce depression.

Never before, however, have I seen evidence that violent games can provide the "teachable moment" needed to spark empathic understanding.  Watch this 3-year-old girl become aggressive while earning snickers of amusement from a parent, then see her spark of awareness as she witnesses the in-game consequences of her brash behavior.


"People don't want to be sword," as she declares at the end of the video. An article about the video allows her father to explain even more clearly how she learned from the experience.

But when the adorably traumatic realization set in that the guards were responding to her "swording" by giving her "boo boos," we did ask her what happened. She just sweetly responded "peoples don't like swords, and we don't want swords on the peoples" and she didn't want to play anymore.
- http://kotaku.com/5861090/skyrim-teaches-a-3+year+old-about-bullying

Maybe computer games really can help us to save the world.  :)

I've been enjoying my time in Skyrim this week, although I haven't been playing as much as I'd like because of work obligations.  (I've put in lots of hours beyond my usual work schedule this week.)  I dislike playing pc games that were designed for game consoles.  The interface is annoying because of that design flaw, but otherwise the game has been fun to play and explore.