It's been about 2 years since I last paid a monthly fee to play a pc game. I hadn't even heard of RIFT until a few days ago, but I've very quickly become a fan boy. Maybe you've also seen the recent television ad?
I do have a VIP key that I can give out to people who are interested in trying out the beta program. Reply here, and I'll message you with the key. It requires a large download (~8GB), but the next beta test begins January 25th. Let me know, and I can send you the key which is good for 25 users who sign up for an account.
Some of the great RIFT points that I have been wanting in an MMO for years:
Other unrelated trivia:
p.s. Ouch! My tongue and tonsils are swelling up tonight. No fever, at least.
I do have a VIP key that I can give out to people who are interested in trying out the beta program. Reply here, and I'll message you with the key. It requires a large download (~8GB), but the next beta test begins January 25th. Let me know, and I can send you the key which is good for 25 users who sign up for an account.
Some of the great RIFT points that I have been wanting in an MMO for years:
- although there are still character levels, you suffer few punitive mechanics
(translation: newbies can fight alongside veterans and everybody gets rewards) - although there are still classes, you can choose and rearrange from many skill lines
(translation: you can have a mage healer or a rogue tank or other interesting combinations) - there are landscape-wide invasions with consequences
(translation: everyone may hear the call to drop what they're doing to help in the defense of their homelands, otherwise player areas may end up scorched and unusable (dunno how long)) - players can assist random passersby without having to be grouped
(translation: skill bonuses are usually tied to group members, but skills still have some effect even for non-grouped players) - players can heavily specialize with up to 4 totally different character roles
(translation: each character has 4 "callings" and each calling can have 3 "soul" trees of skills, so you can be a warrior if your group needs it or a mage instead, without logging out and changing characters)
Other unrelated trivia:
- Scott Hartsman is a former Sony employee from back in the days of EverQuest 1 (and 2).
- Tradeskills are included at launch, but they are very basic. Some players like me are hoping for more thorough crafting later.
- Houses are not included at launch, but Trion drops hints that they want to do a good job before implementing that one.
- No shared bank at launch, but you can mail items cheaply between characters.
- I think some land mounts are included at launch, but that system will expand more later.
p.s. Ouch! My tongue and tonsils are swelling up tonight. No fever, at least.