kinds of computer game(r)s
2019-Jun-13, Thursday 08:51 pm
With 2 exceptions.
- The last time I dated (over 2 decades ago), I played computer games while my then-boyfriend played console games. I enjoyed watching him play games, because he clearly enjoyed himself, and I enjoyed that vicarious thrill with him.
- Similarly, I enjoy watching one particular YouTube channel of the "Grandma Gamer", 80-year-old Shirley Curry. She has over 600,000 followers on YouTube, so clearly I'm not alone in my appreciation of her broadcasts. The Grandma Gamer is so famous for playing a particular computer game (Elder Scrolls, which I also enjoy) that the makers of that game have digitized her so that she will be an actual character in the new version of the game.
I've learned 2 things so far.
- I don't like games with this kind of difficulty. It's tedious. Every single step forward is a danger, so progress is annoyingly slow. I dislike it. There's no such thing as walking somewhere to just to walk there. Every place is full of hazards out to kill you, and they do so quickly. I don't enjoy that adrenaline rush. I just find it stressful.
- I learned that in such difficult game circumstances, there is a good reason to have a type of character in my gaming party that does no combat damage himself, but he is there solely to mitigate the danger posed by others. He's a kind of bard (called a "jester" in this case) who mesmerizes opponents so that they can't immediately attack. He is more valuable on this hardest difficulty setting than a mage who can fire off magic damage at enemies, which seems strange.
Thats why I enjoy watching the Grandma Gamer. Not to marvel at her technical skill (which mostly isn't there, but she's really good at aiming a bow quickly in Elder Scrolls). I watch her to enjoy her as a person marveling at new landscapes she views, laughing at the funny speeches from her sidekick, or worrying at the dark dungeon she explores.
I don't care about her skill. I appreciate her wonderment. And that's also why I play the games that I do. I very much prefer the roleplaying games where I control an entire party of characters with different skills. Or the city builders where I arrange specialists in different locations. I try to optimize their effectiveness, yes, but I do so within the limits imposed by the beauty of the city layout.
Pure tactical optimization is... unfun. It can be a challenge only until you spot a maximum optimization, then it's just pointless. Continuously playing and replaying for wonder is different. It can always be fun.
Other players want the player-vs-player "skill" challenge. I explicitly avoid it. I'm here just to sightsee.