my first Steam upload
2020-Aug-21, Friday 06:36 pmI've always enjoyed playing computer games, but usually not the first person combat games that are so popular. I very much prefer the "thinkers", where you have time to ponder your choices and make selections. I enjoy the games where you 1) manage a full party of adventurers or 2) help to build a city.
I recently discovered Rimworld which is a combination of these two traits. It's a bit unforgiving. I spend a lot of time in a web browser looking up information because the game doesn't really explain what you what you need to know. The starting conditions for every game, for example:
Even with the above tweaks for easy gameplay, there's still a lot to learn. I've been enjoying it so far. My first suggestions for new players:

I recently discovered Rimworld which is a combination of these two traits. It's a bit unforgiving. I spend a lot of time in a web browser looking up information because the game doesn't really explain what you what you need to know. The starting conditions for every game, for example:
villagers | The number/type of villagers and their starting equipment is part of the "scenario". I didn't find any of them particularly easy conditions, so I created my own very simple starting scenario. I uploaded my scenario here. If you start playing Rimworld someday, it might prove helpful. |
storyteller | One interesting feature of the game is its auto-adjusting difficulty level. Upon starting a new game, you choose the "AI Storyteller" that will govern the frequency and severity of problems that will be thrown at you. The storyteller includes some hard limits like population count. If your village ever grows too large, the AI will repeatedly try to end your overpopulation advantage. It has a similar hard limit on overall wealth. Accumulate too much wealth, and draw unwanted attention. For beginners, I recommend choosing the "Custom / Reload any time" mode. Preload the settings by clicking "Set to standard playstyle" then choosing "Peaceful" as the easiest option. Then maximize the "Colonist mood" slider. Reduce the poison/infection/disease frequencies to at least 25%. I wish the game would let me save the storyteller settings too, but those have to be adjusted (once) at every game creation. |
planet | There's the familiar randomize seed. That starting value influences all of the random output needed to create the planet and its zone maps. There are whole threads devoted to sharing these randomization seeds to yield particular useful starting zones. |
Even with the above tweaks for easy gameplay, there's still a lot to learn. I've been enjoying it so far. My first suggestions for new players:
- Plant a crop of rice before you build anything else. It grows fast, and you'll need it. Build it closer to your village than any other crop, so it takes priority when farmers head out to the fields to work. Then plant a crop of potatoes, which are slower to grow.
- Build a covered room where you can store fragile items (like food and medicine) under a roof to slow their deterioration. Gain air conditioning technology as soon as you can, then set that room below freezing temperature. There's no such thing as thaw damage, and freezing will end the deterioration of all items placed there.
- Plant a crop of cotton. You'll need it later for clothing or trade. Then plant a crop of healroot for medicine. Your map may include some wild healroot around the zone, but you need your own maintained crop.
- Build covered rooms for beds, keeping one person per room until some of your people begin to pair up.
- Put a roof over any electrical equipment, especially batteries! Otherwise you risk fiery explosions when it rains.
- I recommend sticking with herbivorous animals at first. They are easily fed by a plot of haygrass. Horses are best, but bison and muffalo are equally good haulers who also produce very useful wool.
- Start out building everything from wood, because it's plentiful and renewable. You'll soon discover, however, just how flammable wood can be. You'll eventually want marble walls that improve the mood of villages who view them. Use any stone you have available, though. I mentioned that wood is flammable, right?
- If you're playing in a forest map, then you'll also eventually want 2 stone floor tiles around your entire village wall. A wildfire outside your village can quickly consume your own buildings if they are all wood everywhere.
