EQ2 milestone

2008-Jul-05, Saturday 04:20 pm
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I'll be glad when someone finally makes a good MMO that doesn't even have any levels, but for now these companies seem to like the level treadmill.

I don't usually participate in it. EQ2 lets players disable experience that they would normally get from combat victories, allowing a character to stay at the same level for much longer than usual. I've done that with Larell for most of his career, enjoying the extra time to explore a region and do all of its quests rather than leveling himself out of any use for a zone in just a few days. I like exploring every nook of a game world. That takes time.

Taking advantage of the experience bonus holiday weekend, however, I managed to get my first character to max-level (adventure) in Everquest. I never did that in EQ1, but I finally have in EQ2. He made max-level (tradeskill) in Alchemy a few days back.

Larell level 80

I celebrated by logging out and going to ride my bicycle for 2 hours. :) I think tonight I may walk over to the local theater and spend some money to watch a simple feel-good movie, "Wall-E".

Date: 2008-Jul-06, Sunday 07:14 pm (UTC)
From: [identity profile] pangolin.livejournal.com
I have some desire to make a level-less MMO (at least lacking an overall character level). Alas, I must start with a simple MUD.

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